Customer Research

Empathy Maps · A Faster Way to Synthesize Customer Research

The four-quadrant tool from XPLANE that helps teams synthesize customer research into a shareable artifact. The quadrants, the workflow, and where it fits alongside personas and journey maps.

Attribution. The Empathy Map was developed by Dave Gray at XPLANE in the mid-2000s and popularized through his book Gamestorming (with Sunni Brown and James Macanufo, 2010). It has since become standard in design thinking practice. This article reviews the tool and adds practical guidance.

The four quadrants

The classic empathy map is a single page split into four quadrants, with the customer at the center. Each quadrant captures a different dimension of the customer's experience.

Updated versions of the empathy map add two more sections: Pains (frustrations, obstacles, fears) and Gains (desires, hopes, what success looks like). These overlap with the Value Proposition Canvas.

How to build one

  1. Pick a specific customer or persona. Empathy maps work best when narrowly focused — one customer in one situation, not "all customers" in general.
  2. Gather research inputs: interview transcripts, support tickets, survey responses, sales call recordings, review excerpts.
  3. Workshop with the team. Each person silently adds sticky notes (or virtual cards) to each quadrant based on the research.
  4. Cluster and synthesize. Group related notes. Surface tensions (what they say vs what they do is often the most revealing).
  5. Identify implications. What does this empathy map tell us we should change about the product, marketing, or experience?

Where empathy maps fit

Empathy maps are most useful as a synthesis layer between raw customer research and operational outputs. They are not a substitute for the research itself — they're a way to make research insights visible and shareable across the team.

The full hierarchy of customer research artifacts:

ArtifactPurpose
Interview transcriptsRaw source material
Empathy mapsQuick synthesis, team alignment
Buyer personasDetailed archetype documentation
Customer journey mapsEnd-to-end experience visualization
Value proposition canvasProduct-customer fit mapping
Jobs-to-be-Done statementsDecision-driver framing
Empathy maps are starter artifacts. They're fast to produce and good for getting the team on the same page. For deeper, longer-lasting customer documentation, build personas and journey maps. For decision-driver clarity, build JTBD statements. The empathy map's value is speed and accessibility, not depth.

Common mistakes

Building empathy maps from internal opinion. Like personas and journey maps, empathy maps are only as good as the research behind them. Filling one in based on "what we think the customer feels" produces fiction.

Filing the artifact and never using it. An empathy map that sits in a Notion doc and never influences product, marketing, or support decisions is wasted effort. Use it to drive actual decisions.

Trying to map the average customer. The empathy map works best for one specific persona in one specific moment. Trying to capture "all customers always" produces vague, generic content.

Related on RGM

Sources & further reading
  1. Gray, D. Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers (2010, with Brown & Macanufo). O'Reilly.
  2. Gray, D. Updated Empathy Map Canvas (2017). XPLANE blog.
  3. Osterwalder, A. (2014). Value Proposition Design. Wiley. (Empathy map predecessor for VPC.)
  4. IDEO Method Cards — empathy mapping in design thinking.
  5. RGM operator notes — empathy mapping in client workshops 2023–2026.