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Entertainment / Media benchmarks · 2026

Streaming services, ticketing, gaming, publishing. Subscription-led monetization for most categories. Content-launch tentpoles drive acquisition spikes.

Snapshot

Streaming services, ticketing, gaming, publishing. Subscription-led monetization for most categories. Content-launch tentpoles drive acquisition spikes.

Key benchmarks · 2026

Avg signup CVR
2.5–6.0%
Free-to-paid CVR
12–28%
Target CAC
$22–95
Avg monthly churn (streaming)
3–7%
CAC payback
4–12 months

Channel mix notes

Tentpole content drops drive 40%+ of monthly acquisition. Off-platform paid amplifies tentpoles — not always-on.

Primary channels for this industry

Build a media plan for this industry: Use the budget allocator, CAC payback calculator, and LTV:CAC calculator.