AR/VR Spatial Marketing
RGM° · Training
Spatial Computing Landscape
Early-stage mainstream. Landscape, platforms, marketing applications, investment timing.
Why spatial
Spatial computing (AR + VR) is in early stages of mainstream adoption. Apple Vision Pro, Meta Quest, Snap AR have meaningful but specialized audiences. Marketing applications are pilot-stage; brands experimenting now position for the future.
Landscape
- VR headsets: Meta Quest, Apple Vision Pro, PlayStation VR.
- AR mobile: Snap AR, Instagram AR, TikTok AR.
- AR glasses: Meta Ray-Ban smart glasses.
- Mixed reality: Microsoft HoloLens (enterprise).
- WebAR: Browser-based AR (no app required).
- Apple Vision Pro (premium spatial).
- Meta Quest (broader VR).
- Snap Lens Studio (mobile AR).
- Effect House (TikTok AR).
- Spark AR (Meta, sunset 2025).
- WebAR platforms (8th Wall).
Marketing
- AR filters and lenses (Snap, Instagram).
- Virtual try-on (beauty, eyewear, apparel, furniture).
- Branded VR experiences.
- Product visualization (AR on product pages).
- Virtual events.
- Branded VR apps.
- Spatial advertising emerging.
Investment
- Early-stage adoption; ROI difficult to measure short-term.
- Strategic value (brand positioning).
- Use-case-specific value (virtual try-on for relevant categories).
- Talent and production cost high.
- Pilot then scale model.
Current
- Beauty / fashion virtual try-on.
- Furniture and home goods (IKEA, Wayfair).
- Eyewear (Warby Parker, Ray-Ban).
- Auto (interior / exterior visualization).
- Real estate virtual tours.
- Branded entertainment experiences.
- Education and training.
Advanced
- Use-case alignment with brand.
- Pilot before scale.
- Cross-platform strategy.
- WebAR for no-app access.
- Production studio partnerships.
- Measurement framework.
- Annual spatial strategy review.
- Cross-channel coordination.
- Talent and capability building.
- Industry monitoring.
Mistakes
- Spatial computing investment without use case.
- Pilot skipped; full launch flops.
- Cross-platform strategy absent.
- WebAR not considered (app friction).
- Production studio relationships missing.
- Measurement framework absent.
- Annual review skipped.
- Industry monitoring absent.
- Talent under-invested.
- Stakeholder over-promised on ROI.
Checklist
- Use-case alignment documented
- Pilot before scale
- Cross-platform strategy
- WebAR considered
- Production studio partnerships
- Measurement framework
- Annual spatial strategy review
- Cross-channel coordination
- Talent and capability building
- Industry monitoring
Sources and further reading
- Meta Quest documentation
- Apple Vision Pro developer documentation
- Snap Lens Studio
- TikTok Effect House
- 8th Wall WebAR
- Marketing Brew AR/VR coverage
- XR Today
- VRScout
- Snap Inc. AR research
- Cathy Hackl research
- Spatial Tech newsletter
- Niantic AR research
Part of the AR/VR Spatial Marketing series.